New Tiledef requirement type added. RM #1732
Tiledefs are a way to require multiple extras in the same tile, more in the future.
Changes in what a 3.4 ruleset can do
Re: Changes in what a 3.4 ruleset can do
Tech_Cost_Factor effect turned in to percentage one for better granularity, and accordingly renamed as Tech_Cost_Pct RM #2005
Re: Changes in what a 3.4 ruleset can do
Both access areas and tiledefs have already been mentioned here, but let's discuss an example from sandbox ruleset about what kind of things they make possible.
Building a Factory in the sandbox ruleset now requires the city to be connected to a Coal Mine via roads and/or rivers.
All access areas in the sandbox ruleset are defined by the Caravan unit, which can only move via roads and rivers. Coal Mine is a tiledef dictating that the (same) tile should have both Coal and Mine extras. Then there is a "TiledefConnected" "Coal Mine" requirement for the Factory.
Building a Factory in the sandbox ruleset now requires the city to be connected to a Coal Mine via roads and/or rivers.
All access areas in the sandbox ruleset are defined by the Caravan unit, which can only move via roads and rivers. Coal Mine is a tiledef dictating that the (same) tile should have both Coal and Mine extras. Then there is a "TiledefConnected" "Coal Mine" requirement for the Factory.