New Tiledef requirement type added. RM #1732
Tiledefs are a way to require multiple extras in the same tile, more in the future.
Changes in what a 3.4 ruleset can do
Re: Changes in what a 3.4 ruleset can do
Tech_Cost_Factor effect turned in to percentage one for better granularity, and accordingly renamed as Tech_Cost_Pct RM #2005
Re: Changes in what a 3.4 ruleset can do
Both access areas and tiledefs have already been mentioned here, but let's discuss an example from sandbox ruleset about what kind of things they make possible.
Building a Factory in the sandbox ruleset now requires the city to be connected to a Coal Mine via roads and/or rivers.
All access areas in the sandbox ruleset are defined by the Caravan unit, which can only move via roads and rivers. Coal Mine is a tiledef dictating that the (same) tile should have both Coal and Mine extras. Then there is a "TiledefConnected" "Coal Mine" requirement for the Factory.
Building a Factory in the sandbox ruleset now requires the city to be connected to a Coal Mine via roads and/or rivers.
All access areas in the sandbox ruleset are defined by the Caravan unit, which can only move via roads and rivers. Coal Mine is a tiledef dictating that the (same) tile should have both Coal and Mine extras. Then there is a "TiledefConnected" "Coal Mine" requirement for the Factory.
Re: Changes in what a 3.4 ruleset can do
Example of what's possible with this feature; granularity ruleset implements max-unit-stack-size. Enablers for various unit movement actions prevent the move if the target tile already has full stack, and this "Finish Unit" enabler prevents city from finishing a new unit if the city tile already has a full stack.
Re: Changes in what a 3.4 ruleset can do
New server settings armisticelength and ceasefirelength RM #2261
Re: Changes in what a 3.4 ruleset can do
Tiledef now has an owned property, making it possible to have a requirement that the tile is owned by the player evaluating the requirement. RM #2172
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FriendAtArms
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Re: Changes in what a 3.4 ruleset can do
You should. You are the one who got requester credits of this one.
Re: Changes in what a 3.4 ruleset can do
New action type Scout RM #2184
It shows the area around the target tile (which can be some distance away from the actor unit) for a turn.
As an example, granularity ruleset is going to implement "Recon" air unit mission type with this action.
It shows the area around the target tile (which can be some distance away from the actor unit) for a turn.
As an example, granularity ruleset is going to implement "Recon" air unit mission type with this action.