
I'm enjoying playing Freeciv now. It's much more pleasant to look at green grass instead of red fungus for one thing, but I miss a few of the features of Alpha Centauri. I'm wondering what it would take to implement those features individually. The thing I most want is kinda ridiculous, but the other two things might be feasible. I'm curious to learn if they are.
The big one is the faction leaders with their personalities and mug shots, and the diplomacy system with the different things they say. It's more personal. I guess it's a whole different field to the existing work that's been done on Freeciv, requiring writers and portrait artists. Artists could be commissioned, mug shots can be cheap if you don't mind slightly cartoony styles, but writers... I don't know. It's not just writing, there are a lot of choices too.
The second feature I'd particularly like is much more in line with the existing technology, but has some knock-on effects. It's an extra unit: sea colony pods. I'd love to have ocean cities.

The map generator would need some changes, particularly to put resources on any [shallow] ocean squares, not only coastlines. Ocean mineral resources would be needed. Perhaps the easiest change would be a setting for more shallow ocean.
This also suggests a unit that can build cities on glaciers. Perhaps it should be expensive, building cities whic with a power station. Perhaps the unit which builds ocean cities should also be expensive, and ocean cities start with an offshore platform or something.
The third of Alpha Centauri's features I miss was taming the wildlife. Mind worms are gross, of course; kinda awesome but gross,
