Requirements and Future Tech

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keykeypi
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Requirements and Future Tech

Post by keykeypi »

Does tech requirement work on future techs?
cazfi
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Re: Requirements and Future Tech

Post by cazfi »

No, they don't work as real techs enough for the Tech reqs code to handle them. But it's a good idea to somehow add support for them to the requirements system (not sure if we can extend Tech reqs code to handle them, or would this be a completely new requirement type)
cazfi
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Re: Requirements and Future Tech

Post by cazfi »

cazfi
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Re: Requirements and Future Tech

Post by cazfi »

Actually you should already be able to use MinTechs requirements for this effect, though it requires a bit more effort than a dedicated requirement type.
Ignatus
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Re: Requirements and Future Tech

Post by Ignatus »

cazfi wrote: Fri May 23, 2025 12:19 pm Actually you should already be able to use MinTechs requirements for this effect, though it requires a bit more effort than a dedicated requirement type.
Well, it likely works if the tech tree is guaranteed to have no holes and if you first count all the techs in ruleset.
shanestuart
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Re: Requirements and Future Tech

Post by shanestuart »

Generally, tech requirements only apply to current or already-unlocked technologies. Future (unresearched) techs usually don’t satisfy those conditions until they're actually completed. Depends on the game or system though — some mods or systems might behave differently.
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