I've just started a new game with `ccx` as my initial units. At turn number 5, the explorer is already halfway to death

I haven't found any preference or configuration item that could explain this. What gives ?
Code: Select all
> explain killunhomed
Option: killunhomed - Slowly kill units without home cities (e.g., starting units)
Description:
If greater than 0, then every unit without a homecity will lose
hitpoints each turn. The number of hitpoints lost is given by
'killunhomed' percent of the hitpoints of the unit type. At least one
hitpoint is lost every turn until the death of the unit.
Status: changeable
Value: 0, Minimum: 0, Default: 0, Maximum: 100