Deterministic combat
Posted: Wed Jul 15, 2015 8:55 pm
I'm thinking about implementing the rules of cEvo as a ruleset.
One of the differences between civ1/civ2 and cEvo is that it uses deterministic combat,
i.e. units do a predictable amount of damage (given terrain and other modifiers),
there are no chances to destroy another unit.
Can this be done with the current state of modding ?
One of the differences between civ1/civ2 and cEvo is that it uses deterministic combat,
i.e. units do a predictable amount of damage (given terrain and other modifiers),
there are no chances to destroy another unit.
Can this be done with the current state of modding ?