Page 1 of 1

Deterministic combat

Posted: Wed Jul 15, 2015 8:55 pm
by hajo
I'm thinking about implementing the rules of cEvo as a ruleset.

One of the differences between civ1/civ2 and cEvo is that it uses deterministic combat,
i.e. units do a predictable amount of damage (given terrain and other modifiers),
there are no chances to destroy another unit.

Can this be done with the current state of modding ?

Re: Deterministic combat

Posted: Wed Jul 15, 2015 9:20 pm
by sveinung
hajo wrote:Can this be done with the current state of modding ?
No.