Deterministic combat

What would you like to see in Freeciv? Do you have a good idea what should be improved or how?
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hajo
Posts: 5
Joined: Wed Jul 15, 2015 7:44 pm
Location: DE

Deterministic combat

Post by hajo »

I'm thinking about implementing the rules of cEvo as a ruleset.

One of the differences between civ1/civ2 and cEvo is that it uses deterministic combat,
i.e. units do a predictable amount of damage (given terrain and other modifiers),
there are no chances to destroy another unit.

Can this be done with the current state of modding ?
--HaJo
sveinung
Elite
Posts: 548
Joined: Wed Feb 20, 2013 4:50 pm

Re: Deterministic combat

Post by sveinung »

hajo wrote:Can this be done with the current state of modding ?
No.
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