I have some issues about the GameLoss, referring to version 2.4.99.
1) When I lose my leader, my client just wont be able to interact with the server any more.
Maybe this feature is intended, but it seams especially strange when I am the only human player.
Is this a bug, or just an unintended feature?
2) When the GameLoss figure of an AI is killed, all the units, cities and everything else just vanishes as if it never had been.
It looks as if the enemy citizens, shocked by my victorious superiority, in total despair, take down their buildings, burn their cities and kill themselves.
Not really likely, and not much fun either. (No ransom gained, no techs to steal, no cities easily conquered, no maps of mysterious lands that fall into the hands my victorious armies,
not even slaves captured, to be paraded in triumph through the broad streets of my glorious capital, and then to be used as workers in the mines or to write documentation for the source-code (whichever fate would be worse))

I would really like the GameLoss feature to be augmented, such that when the leader dies, there is civil war (I have proposed some 5 additional lines of code to do that), and some random events inspired from what can happen when a city is conquered to what can be gained by diplomatic action,. (BTW, why isn't it possible to get a (possibly incomplete or distorted) map from the enemy after conquering a city?).
3) I have violated the modpack Ancients to create a modpack of my own. To give future human players some incentive to take a risk, the leader is now a military unit with non-zero attacking strength,.
Not quite to my satisfaction, this works also for the Ai players. They go and send their leader forth into dangerous situations (AI has more understanding of language, the unit is called LEADER, not HIDER,
so he leads into battle instead of hiding behind city walls and drinking wine and having all kinds of private fun).
As a boring kind of strategy against the AI, I have only to hide my GameLoss behind a city wall with some defensive units, and wait until the leaders of the AI players got themselves killed by each other or by the random barbarians.
From what I can see in the code (but I am far from understanding it properly) there are only very few lines that make AI aware of the GameLoss feature. Nothing to protect the own GameLoss figure, and nothing to make other GameLoss figures a preferred target.
The [[article about the AI | http://freeciv.wikia.com/wiki/AI_Documentation]] makes me think that it is not a shame having some trouble understanding the AI code.
~~~~