I'm interested in reproducing and potentially building upon "The Battle of 100 Freeciv AIs" (http://play.freeciv.org/blog/battle-of-100-freeciv-ais/). Does anyone know what changes were required run this? I figured out how to eliminate the human player with this forum post:
However, when observing an AI, it the camera follows each unit move and visibility is limited by fog of war. I recently got freeciv building from the source, so I'm down to do some hacking to address, but I figured creator of that blog post may be lurking on this forum and I could save some time
"The Battle of 100 Freeciv AIs" was run with freeciv-web, not regular desktop freeciv. However, it's only easier to run such games on regular freeciv (that's my standard freeciv testing procedure, my computer runs such games in a loop). If you want to see all the game and not just one player, connect as "Global Observer", not "Player (specific) observer".
Here are some files I used to create the simulation: http://play.freeciv.org/blog/battle-of- ... -ais/data/.
It was created using Freeciv from svn trunk with some minor changes and patches. I also patched the SDL client to capture a screenshot of the while map each turn.
Feel free to ask if you need more details.