cazfi wrote:Made a ticket about the warships case so it won't get forgotten just to an old forum post:
bug #24099
thx.
I have observed AI-only game again and noticed some problems.
Overview and progress of the game:
6AI (hard) ,tilesperplayer=110 (42*56 tiles), generator =RANDOM, startpos =VARIABLE
Only Westphalian and Pictish shared an island. Everyone else had an own island.
T35: Belgic were producing archers instead of settlers. Pictish were producing settlers in spite of being war with Westphalian.
T50: Although Guanche had the biggest island, they had only 3 cities.
T80: Westphalian...3 cities and 16 archers /Belgic... 6 cities, 10 warriors and 16 archers
They had an excessive number of troops and suffered from lack of production point.
T160: 4 AI players had "gunpowder". But only 1 city among 90 cities in the world had Library. Harbor or Marketplace didn't exist.
T270: Every AI continued to anchor warships(Ironclad, Destroyer or Cruiser) at their city.
T300: There were 91 cities in the world. (90 coastal cities) Harbor...1, Library...12, Marketplace...0, Port facility...66
T337: Belgic built Isaac Newton's College but they had only 1 University in their 16 cities.
T370: Belgic and Khwarezmian were building SAM Battery or SDI Defense. Why was it necessary?
Harbor...1, Library...19, Marketplace...0, Factory...0
T400: Stalemate. AI didn't produce any missiles and continued to anchor Battleship.
Subsequently I was worried that this server settings were unsuitable because the map was smaller than default one.
But even after I set map size as 4 (4000 tiles), similar problems were found.
*Some AI don't try to produce Settlers. And they continue to produce archers even when their enemies are in the different island.
*AI change the technology that they are researching very frequently. Therefore their research doesn't complete and they are wasting the time.
*So many warships are anchored and converted into museum ship.
*Furthermore they don't use Howitzers against adjacent enemy country. There were foolish AI, who had 60 Howitzers and never tried to use them.
*They love to produce AEGIS Cruiser instead of Cruise Missiles. Every turn many AEGIS Cruisers try to suicide attack and sink.
*AI are indifferent about city improvements. After Apollo Program was built, they hardly have Factory in their cities.
*AI don't attack effectively and don't improve their cities. Game is easy to fall into stalemate.
The most incomprehensible question is why AI don't try to attack enemy cities with air units.
Is it an intentional design?