When I wish for this game option I simply switch to edit and destroy the city and its railway. I'd rather not have to do this, Plus it adds something different to the gameplay.

The current rule is that you can't poison a city of size 1. Freeciv 2.6 allows it to be changed by the ruleset. I just added this to the list of uninvestigated rules for the civ2 ruleset.ILoveLilyAllen wrote:I have vague memories from playing Civ II that sending spies in to "Poison Water Supply" used to effectively destroy enemy cities if done enough times.
The action "Destroy City" was recently added to Freeciv 3.0 in patch #6248. It is an action that can be enabled in the ruleset. A ruleset author could use it to allow the player to destroy undefended foreign cities during war.TwoSalientOversight wrote:When I wish for this game option I simply switch to edit and destroy the city and its railway. I'd rather not have to do this, Plus it adds something different to the gameplay.
You can stop the action by killing the actor unit in the Lua call back. You can release partisans in the same Lua callback.Lachu wrote:Maybe give a chance to create partisans in city center instead of destroying city, when action destroy city is performed(of course, player should have access to partisan unit).