Research works fine now, as expected. Thank you!

Sorry I haven't responded sooner, I've been play... er... testing the game and the new fixes.
- Most recent bugs:
**NEXT MOST IMPORTANT THING**
Can't do shore bombardment! My ships (Destroyers) were able to attack land units when I first started the game, but can't any more as of a week ago. It just says "the unit can't go there".
Can't load more than one unit to the same tile, have to move ship to new tile to receive next unit. If I have several units stacked on a beach tile, I can only load one onto a ship. The next unit cannot get on the ship until the ship moves. The unit just ignores the order to board the ship.
Fighters can't pass through, "fly over", a city. Once they enter, they "land", and any subsequent attempted moves become a "goto" for the next turn.
- Ongoing bugs:
"Goto" command button inserts random command: It seems to leave garbage in the command queue because the next turn the unit has some random orders which may be invalid orders, or worse, sometimes valid but mistaken orders.
"Goto" mode does not end: The "Goto" mode still continues/remains in effect for the next unit, and the next unit, until you finally choose an unreachable destination. If this is the proper behavior, might it be possible to have a visual cue that the currently selected unit is in "goto" mode? Maybe a different color for the dashed circle that surrounds it?
Nameless leader: when the pirates (or new nations from a civil war) first show up, their leader has no name. It simply says "... leader unassigned".
Spaces in renamed city names turn to "%20": Actually, this has gotten better. It only seems to show up in the "Messages" box now.
Okay, back to my testing.

-IZY.