Auto save would be much more useful for me if I had he option to auto save at the end of my turn, and that would be a high priority wishlist item for me. With auto save at the end of my turn, I could easily go back to undo some unexpected thing (like an enemy troop that landed adjacent to one of my unprotected cities, but I did not notice

) that would otherwise cause a problem. With the current auto save at the beginning of my turn, I keep auto save set to every 4 turns. In addition, I do a save as every time there is a situation that could cause concern (like entering a hut, or a risky battle). I save as my first time with the number 1 (actually my first save as is #0 at the start of the game before I move any units), and then increment the number with each subsequent save as. That could result in many files saved on a save as approach, but I do not like to scroll in the little saved file window (that I should be allowed to resize - another wishlist item!), so I recycle the numbers. After I save as 9, the next save as reverts to 1 (and overwrites the older 1). That gives me 9 recent saved files at significant playing points, plus autosave files for every 4th turn back to the beginning.
Before the purists chide me for saving at important points (because restoring the game to replay those points makes the game too easy), let me add that I have a different approach to scoring the game. I prefer to never "lose" an individual player game, and I accomplish that by restoring key points to replay situations that could cause me to lose. So if I just replay every time I get into trouble, you may well ask what is the point of playing. My answer is that I score the game, not by winning or losing, but by the number of times I had to go to saved files for a replay. If I must redo a dozen times, then I have not played well. In contrast, if I can win after only needing to restore a few times, I consider that to be a job well done.

Never losing a game (by replaying important points) is more than simply satisfying, it is also an excellent way to learn more skills and tactics, so the next game can be won with needing to restore fewer times.
