Arbogast wrote:when I copy the radar map into a paint software (PSP) the maps come up 256x256 pixels.
Thus, my question about Tiles vs Pixels.
What is the value of the 'topology' setting ("Map topology index") in the two cases?
For topologies other than rectangular (iso, hex, iso|hex), each tile is represented by at least two pixels in the minimap/radar map, to approximate the required grid layout (with a "brick" pattern). If you have different topologies in your two games, that could explain the difference.
Arbogast wrote:As for km/miles size is just a curiosity.
Best not to think too hard about this, as many aspects of the spatial and temporal scale of Freeciv don't quite add up

But probably on the order of a hundred miles, I'm guessing -- quite large.