Treefingers wrote:Grrr.
Whose idea was it to put city graphic changes into the ruleset for 2.4?

What a city looks like at a particular size is not relevant to gameplay. So if an artist wants a new graphic for more city sizes (instead of just at 1, 4, 8, 12, and 16) why do they need to get people to download a whole new ruleset? And while it might be fine for single player, I assume multiplayer insists on everyone using the same ruleset, which immediately brings to mind a host of unnecessary issues.
Keep function and visuals separate, people! I was planning to order my city graphics to better fit the likely size spread of each age (i.e. ancients unlikely to reach 16, possible to hit 24+ by postmodern). And I wanted the option to fill in the gaps to every 1-2 pop instead of 4. Doesn't seem to be an option for this version, though
The change just seems more than a little daft for more than a few reasons.
/rant
There is an easy ruleset change that can fix this: additional increments.
Currently the increments are 1, 4, 8, 12, and 16, or 1+4, but 1+3(1, 3, 6, 9, 12), 1+2(1, 2, 4, 6, 8), and 1+1(1, 2, 3, 4, 5) increments could be added (and references made in tileset ofcourse). This would need city size increments at 1, 2, 3, 4, 5, 6, 8, 9, 12, 16. (2, 3, 5, 6, and 9 would be the only new ones!). Then all a tileset editor would have to do is change which image a particular city size looks at. For the default tileset, 2 and 3 would be identical to 1, 5 and 6 would be identical to 4, and 9 would be identical to 8.