Trade Routes via AirLift in 3.1 (Experimental Ruleset)

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Helge
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Joined: Fri Oct 11, 2024 10:06 am

Trade Routes via AirLift in 3.1 (Experimental Ruleset)

Post by Helge »

Hello,

in 3.0, I was able to transport a caravan by air freight to another city, and it would instantly ask if I wanted to establish a new trade route. In 3.1, no dialog pops up. So I have to remember the city I dropped the caravan to, find the city, open the city, select the correct caravan, and do Work/Establish trade route. This is not fun because there are too many steps.

Is there a way to get the behavior of 3.0 back in 3.1, or am I missing something? Is this a change in freeciv or in the experimental ruleset?

Thanks in advance,
Helge
cazfi
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Re: Trade Routes via AirLift in 3.1 (Experimental Ruleset)

Post by cazfi »

Can you attach a savegame where this issue can be reproduced?
Helge
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Joined: Fri Oct 11, 2024 10:06 am

Re: Trade Routes via AirLift in 3.1 (Experimental Ruleset)

Post by Helge »

Remove the ".zip" from the filename before using.
Attachments
4forum_AirTradeRoutes.sav.xz.zip
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cazfi
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Re: Trade Routes via AirLift in 3.1 (Experimental Ruleset)

Post by cazfi »

Helge
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Joined: Fri Oct 11, 2024 10:06 am

Re: Trade Routes via AirLift in 3.1 (Experimental Ruleset)

Post by Helge »

There is another issue that can be experienced in the same map. The focus often changes to the wrong unit.

Steps to reproduce:
1. open file 4forum_AirTradeRoutes.sav.xz
2. click on the transporter next to @Kansa (on the top of the map)
Expected result: the transporter is in focus
Actual result: a caravan is in focus

It also happens if I do "active unit, close dialog" in a town, for instance the riflemen in London or a destroyer in Rome.
cazfi
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Re: Trade Routes via AirLift in 3.1 (Experimental Ruleset)

Post by cazfi »

Which client you are using?
Helge
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Re: Trade Routes via AirLift in 3.1 (Experimental Ruleset)

Post by Helge »

Freeciv-3.1.3-win64-10-client-gtk3.22
cazfi
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Re: Trade Routes via AirLift in 3.1 (Experimental Ruleset)

Post by cazfi »

I think this latter issue is the same (or at least related) as https://redmine.freeciv.org/issues/694
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