Hello,
in 3.0, I was able to transport a caravan by air freight to another city, and it would instantly ask if I wanted to establish a new trade route. In 3.1, no dialog pops up. So I have to remember the city I dropped the caravan to, find the city, open the city, select the correct caravan, and do Work/Establish trade route. This is not fun because there are too many steps.
Is there a way to get the behavior of 3.0 back in 3.1, or am I missing something? Is this a change in freeciv or in the experimental ruleset?
Thanks in advance,
Helge
Trade Routes via AirLift in 3.1 (Experimental Ruleset)
Re: Trade Routes via AirLift in 3.1 (Experimental Ruleset)
Can you attach a savegame where this issue can be reproduced?
Re: Trade Routes via AirLift in 3.1 (Experimental Ruleset)
Remove the ".zip" from the filename before using.
- Attachments
-
- 4forum_AirTradeRoutes.sav.xz.zip
- (99.21 KiB) Downloaded 19 times
Re: Trade Routes via AirLift in 3.1 (Experimental Ruleset)
There is another issue that can be experienced in the same map. The focus often changes to the wrong unit.
Steps to reproduce:
1. open file 4forum_AirTradeRoutes.sav.xz
2. click on the transporter next to @Kansa (on the top of the map)
Expected result: the transporter is in focus
Actual result: a caravan is in focus
It also happens if I do "active unit, close dialog" in a town, for instance the riflemen in London or a destroyer in Rome.
Steps to reproduce:
1. open file 4forum_AirTradeRoutes.sav.xz
2. click on the transporter next to @Kansa (on the top of the map)
Expected result: the transporter is in focus
Actual result: a caravan is in focus
It also happens if I do "active unit, close dialog" in a town, for instance the riflemen in London or a destroyer in Rome.
Re: Trade Routes via AirLift in 3.1 (Experimental Ruleset)
Which client you are using?
Re: Trade Routes via AirLift in 3.1 (Experimental Ruleset)
Freeciv-3.1.3-win64-10-client-gtk3.22
Re: Trade Routes via AirLift in 3.1 (Experimental Ruleset)
I think this latter issue is the same (or at least related) as https://redmine.freeciv.org/issues/694