Trade Routes via AirLift in 3.1 (Experimental Ruleset)

Can't beat the AI? Is it too tame? Discuss the best strategies!
Post Reply
Helge
Posts: 6
Joined: Fri Oct 11, 2024 10:06 am

Trade Routes via AirLift in 3.1 (Experimental Ruleset)

Post by Helge »

Hello,

in 3.0, I was able to transport a caravan by air freight to another city, and it would instantly ask if I wanted to establish a new trade route. In 3.1, no dialog pops up. So I have to remember the city I dropped the caravan to, find the city, open the city, select the correct caravan, and do Work/Establish trade route. This is not fun because there are too many steps.

Is there a way to get the behavior of 3.0 back in 3.1, or am I missing something? Is this a change in freeciv or in the experimental ruleset?

Thanks in advance,
Helge
cazfi
Elite
Posts: 3335
Joined: Tue Jan 29, 2013 6:54 pm

Re: Trade Routes via AirLift in 3.1 (Experimental Ruleset)

Post by cazfi »

Can you attach a savegame where this issue can be reproduced?
Helge
Posts: 6
Joined: Fri Oct 11, 2024 10:06 am

Re: Trade Routes via AirLift in 3.1 (Experimental Ruleset)

Post by Helge »

Remove the ".zip" from the filename before using.
Attachments
4forum_AirTradeRoutes.sav.xz.zip
(99.21 KiB) Downloaded 2033 times
cazfi
Elite
Posts: 3335
Joined: Tue Jan 29, 2013 6:54 pm

Re: Trade Routes via AirLift in 3.1 (Experimental Ruleset)

Post by cazfi »

Helge
Posts: 6
Joined: Fri Oct 11, 2024 10:06 am

Re: Trade Routes via AirLift in 3.1 (Experimental Ruleset)

Post by Helge »

There is another issue that can be experienced in the same map. The focus often changes to the wrong unit.

Steps to reproduce:
1. open file 4forum_AirTradeRoutes.sav.xz
2. click on the transporter next to @Kansa (on the top of the map)
Expected result: the transporter is in focus
Actual result: a caravan is in focus

It also happens if I do "active unit, close dialog" in a town, for instance the riflemen in London or a destroyer in Rome.
cazfi
Elite
Posts: 3335
Joined: Tue Jan 29, 2013 6:54 pm

Re: Trade Routes via AirLift in 3.1 (Experimental Ruleset)

Post by cazfi »

Which client you are using?
Helge
Posts: 6
Joined: Fri Oct 11, 2024 10:06 am

Re: Trade Routes via AirLift in 3.1 (Experimental Ruleset)

Post by Helge »

Freeciv-3.1.3-win64-10-client-gtk3.22
cazfi
Elite
Posts: 3335
Joined: Tue Jan 29, 2013 6:54 pm

Re: Trade Routes via AirLift in 3.1 (Experimental Ruleset)

Post by cazfi »

I think this latter issue is the same (or at least related) as https://redmine.freeciv.org/issues/694
rosarygaseous
Posts: 1
Joined: Thu Jul 25, 2024 9:42 am

Re: Trade Routes via AirLift in 3.1 (Experimental Ruleset)

Post by rosarygaseous »

The behavior in 3.1 may stem from changes in the default or experimental rulesets. Developers sometimes streamline mechanics or shift toward manual control to allow players more flexibility, though it can make certain actions feel more cumbersome. The absence of the immediate trade-route dialog could be a deliberate change to simplify interactions across different transport mechanics but unintentionally increased steps for establishing trade routes.
slice master is a physics-based slicing game that requires players to slice things in a precise way to attain specific goals.
Post Reply