Contribute, display and discuss art and tilesets for use in Freeciv here.
Neofox
Posts: 5 Joined: Sun Dec 31, 2017 9:36 pm
Location: Brazil
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by Neofox » Sun Dec 31, 2017 10:29 pm
GriffonSpade
Elite
Posts: 578 Joined: Mon Apr 29, 2013 4:41 pm
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by GriffonSpade » Mon Jan 01, 2018 12:58 am
It actually looks pretty good, if not Serious Business.
...I was honestly expecting cat-themed units, though.
Neofox
Posts: 5 Joined: Sun Dec 31, 2017 9:36 pm
Location: Brazil
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by Neofox » Mon Jan 01, 2018 2:03 pm
GriffonSpade wrote: ...I was honestly expecting cat-themed units, though.
Well, who knows in the future? =)
Hans Lemurson
Veteran
Posts: 108 Joined: Mon Aug 22, 2016 10:25 pm
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by Hans Lemurson » Mon Jul 02, 2018 6:14 am
I really like this, especially the city graphics. How did you make them and can I steal them all?
XYZ
Elite
Posts: 439 Joined: Fri Jan 31, 2014 12:00 pm
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by XYZ » Mon Jul 02, 2018 7:24 am
I would write him directly. He has made only those 2 posts a while ago. Maybe he gets an email notification.
Neofox
Posts: 5 Joined: Sun Dec 31, 2017 9:36 pm
Location: Brazil
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by Neofox » Wed Jul 18, 2018 5:42 am
Hans Lemurson wrote: I really like this, especially the city graphics. How did you make them and can I steal them all?
To create cities, I use this method:
You can use them at will.
Neofox
Posts: 5 Joined: Sun Dec 31, 2017 9:36 pm
Location: Brazil
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by Neofox » Wed Jul 18, 2018 6:00 am
Before I forget, I'm working on sprites units, doing some tests.
Romans and Vikings soldiers [version 1] Romans and Vikings soldiers sprites by neofox.png (8.65 KiB) Viewed 17681 times
Hans Lemurson
Veteran
Posts: 108 Joined: Mon Aug 22, 2016 10:25 pm
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by Hans Lemurson » Sat Jul 21, 2018 10:55 pm
Neofox wrote: Hans Lemurson wrote: I really like this, especially the city graphics. How did you make them and can I steal them all?
To create cities, I use this method:
You can use them at will.
Ok, I think I can probably manage something like that once the muse strikes me again.
Neofox wrote: Before I forget, I'm working on sprites units, doing some tests.
Romans and Vikings soldiers sprites by neofox.png
Are those frames of walking animation on those unit sprites? That's pretty cool!
Neofox
Posts: 5 Joined: Sun Dec 31, 2017 9:36 pm
Location: Brazil
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by Neofox » Mon Jul 23, 2018 2:35 am
Hans Lemurson wrote: Are those frames of walking animation on those unit sprites? That's pretty cool!
Thanks, but i don't know if game units can have animations. It would be nice if every time units moved on the map there was a movement animation.
Sonolin
Posts: 1 Joined: Sun Jan 31, 2021 2:35 am
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by Sonolin » Sun Jan 31, 2021 2:37 am
I have updated this tileset for Freeciv v2.6 if anybody is interested
Attachments
NekoTrident v0.2.zip
(159.4 KiB) Downloaded 1024 times