Search found 3151 matches

by cazfi
Sun Jun 23, 2024 8:44 pm
Forum: General discussion
Topic: Am I doing something wrong? Fortifications & Invite Revolt
Replies: 2
Views: 43

Re: Am I doing something wrong? Fortifications & Invite Revolt

* I've tried inciting revolts against various enemies, using spies and diplomats. When I try to enter the city an options pop-up comes up list invite revolt, investigate city, etc. Click on incite revolt closes the pop-up, and opens another with the same options. This can be repeated indefinitely. ...
by cazfi
Sun Jun 23, 2024 8:27 pm
Forum: General discussion
Topic: Am I doing something wrong? Fortifications & Invite Revolt
Replies: 2
Views: 43

Re: Am I doing something wrong? Fortifications & Invite Revolt

* I've tried inciting revolts against various enemies, using spies and diplomats. When I try to enter the city an options pop-up comes up list invite revolt, investigate city, etc. Click on incite revolt closes the pop-up, and opens another with the same options. This can be repeated indefinitely. ...
by cazfi
Sat Jun 22, 2024 7:11 pm
Forum: Rulesets and modpacks
Topic: issue with tech_upkeep_free
Replies: 7
Views: 141

Re: issue with tech_upkeep_free

Can you attached your ruleset modifications and a savegame where this issue can be seen?

Note that Tech_Cost_Factor is applied on the cost even if the base cost is one you've explicitly specified, i.e., it's not part of the formula that gets overridden.
by cazfi
Sat Jun 22, 2024 3:47 pm
Forum: Rulesets and modpacks
Topic: issue with tech_upkeep_free
Replies: 7
Views: 141

Re: issue with tech_upkeep_free

Reading the source code, tech cost gets multiplied by (1 + Tech_Cost_Factor effect) I'm not sure (didn't check deeply enough) what kind of rounding errors integer math causes along the calculation. The upkeep is being calculated from the total tech cost calculated first. civ2civ3 ruleset (and likely...
by cazfi
Wed Jun 19, 2024 9:57 pm
Forum: Tech support
Topic: Installing FreeCiv on Apple Silicon
Replies: 15
Views: 229

Re: Installing FreeCiv on Apple Silicon

If following that specific method is not important to you, but you want to get freeciv working by any means, I would recommend trying using homebrew. That's what our CI (continuous integration) tests to be working after every change that gets in. See https://github.com/freeciv/freeciv/blob/S3_1/.git...
by cazfi
Wed Jun 19, 2024 5:11 pm
Forum: Tech support
Topic: Installing FreeCiv on Apple Silicon
Replies: 15
Views: 229

Re: Installing FreeCiv on Apple Silicon

What confuses me now is that the config.log is now complaining about not finding zlib.pc while checking for gtk+-3.0: There must be (recursively) a dependency for zlib defined in the gtk+-3.0.pc you are using, causing it to look for zlib.pc. The freeciv configure itself checks for zlib by other mea...
by cazfi
Wed Jun 19, 2024 8:27 am
Forum: Test Builds
Topic: Msys2 based Windows Installer testing (freeciv-3.1 / msys2)
Replies: 68
Views: 156342

Re: Msys2 based Windows Installer testing (freeciv-3.1 / msys2)

New freeciv-3.1 Windows (msys2) build from sources of 19-Jun-24 (3.1.1+-240619), commit '2db90a2b09', available at https://files.freeciv.org/packages/windows/testing/cazfi/installer_msys2/snapshots/autotools/freeciv-3.1/ Change log since 3.1.1 release: gitlog-3.1.1..2db90a2b09.log Change log since p...
by cazfi
Tue Jun 18, 2024 10:57 pm
Forum: Tech support
Topic: Installing FreeCiv on Apple Silicon
Replies: 15
Views: 229

Re: Installing FreeCiv on Apple Silicon

In that config.log configure had terminated for the lack of libcurl development files.
by cazfi
Tue Jun 18, 2024 10:00 pm
Forum: Tech support
Topic: Installing FreeCiv on Apple Silicon
Replies: 15
Views: 229

Re: Installing FreeCiv on Apple Silicon

Can you attach config.log from your configure run for us to check what happens with those configure checks?
by cazfi
Tue Jun 18, 2024 9:55 pm
Forum: Rulesets and modpacks
Topic: issue with tech_upkeep_free
Replies: 7
Views: 141

Re: issue with tech_upkeep_free

cazfi wrote: Tue Jun 18, 2024 9:02 amFirst of all, I notice that game.rulesets have confusing documentation.
-> https://redmine.freeciv.org/issues/727