Sorry, can you explain me what is the sense of this action? As for capital conquest, it duplicates "Civil_War_Chance" effect. As for scripted action, a script may determine the conditions itself, we have user effects and may well have scripted requirement vectors to make the checks. And in general, I feel dubious for the very concept of ACTRES_ENABLERS_CHECK actions that are never actually acted by the user. I know that "Generalized action meaning" section of HACKING manual has become somehow outdated with its writer out of the project but we need some another clear concept then.
v.3.3: Action "Civil_War"?
v.3.3: Action "Civil_War"?
Re: v.3.3: Action "Civil_War"?
In short: It replaced game.ruleset civstyle.civil_war_enabled.
But I guess you are right that ruleset author could also have a hugely negative Civil_War_Chance effect to cancel all positive effects, and to make sure that the civil war never occurs when requirements of that effect are fulfilled. Hmm.
But I guess you are right that ruleset author could also have a hugely negative Civil_War_Chance effect to cancel all positive effects, and to make sure that the civil war never occurs when requirements of that effect are fulfilled. Hmm.