v.3.3: Action "Civil_War"?

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Ignatus
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v.3.3: Action "Civil_War"?

Post by Ignatus »

cazfi wrote: Tue Dec 03, 2024 8:57 pm (Suffering from) Civil War is made action enabler controlled. RM #1094

Actor is the player potentially suffering Civil War, and the action is self targeted, so there's no way it to depend on properties of, e.g., the player who conquers their capital.
Sorry, can you explain me what is the sense of this action? As for capital conquest, it duplicates "Civil_War_Chance" effect. As for scripted action, a script may determine the conditions itself, we have user effects and may well have scripted requirement vectors to make the checks. And in general, I feel dubious for the very concept of ACTRES_ENABLERS_CHECK actions that are never actually acted by the user. I know that "Generalized action meaning" section of HACKING manual has become somehow outdated with its writer out of the project but we need some another clear concept then.
cazfi
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Re: v.3.3: Action "Civil_War"?

Post by cazfi »

In short: It replaced game.ruleset civstyle.civil_war_enabled.

But I guess you are right that ruleset author could also have a hugely negative Civil_War_Chance effect to cancel all positive effects, and to make sure that the civil war never occurs when requirements of that effect are fulfilled. Hmm.
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