Oh, I remember talking about this! High-fives!
Search found 49 matches
- Sat Oct 17, 2026 12:52 am
- Forum: Rulesets and modpacks
- Topic: Changes in what a 3.4 ruleset can do
- Replies: 19
- Views: 230751
- Sat Oct 17, 2026 12:48 am
- Forum: Rulesets and modpacks
- Topic: "default/aisettler" sanity checks
- Replies: 2
- Views: 852
Re: "default/aisettler" sanity checks
I've been pushing ahead with other aspects of the ruleset, so it's not going to work for...probably the next few weeks. Buildings with effects I haven't written yet, units with no sprites, sprites with no units, etc. When I've got a testable version again, I'll post it. (It'll still be incomplete of...
- Thu Oct 08, 2026 9:33 pm
- Forum: Rulesets and modpacks
- Topic: "default/aisettler" sanity checks
- Replies: 2
- Views: 852
"default/aisettler" sanity checks
It's been a couple of months, and my ruleset is chugging along as I find time for it. Every couple of test games, this message appears about Turn 20 or so: in cityresult_fill() [../../../../../ai/default/aisettler.c::452]: assertion 'result->remaining >= 0' failed. This isn't the first time I've had...
- Fri Sep 25, 2026 4:07 am
- Forum: Rulesets and modpacks
- Topic: Armistice and ceasefire length
- Replies: 2
- Views: 4279
Re: Armistice and ceasefire length
Thank you very much! This at least stops me from chasing my own tail for a couple of days!
- Sun Sep 20, 2026 12:50 am
- Forum: Rulesets and modpacks
- Topic: Armistice and ceasefire length
- Replies: 2
- Views: 4279
Armistice and ceasefire length
I've finally made enough progress on my modpack's graphics that I can return to testing. I wanted to check in and make sure of something. In the [settings] section of the Game file, for the single-player 3.0 version, are there "armisticelength" and "ceasefirelength" settings like...
- Sun Aug 09, 2026 11:16 pm
- Forum: Art and tilesets
- Topic: Hovercraft for Amplio
- Replies: 1
- Views: 16785
Re: Hovercraft for Amplio
Ooh! Neat!
- Mon Jul 27, 2026 7:29 am
- Forum: Art and tilesets
- Topic: Amplio2 extra_units
- Replies: 2
- Views: 6682
Re: Amplio2 extra_units
Hooray!
- Sat Jul 25, 2026 4:58 am
- Forum: Art and tilesets
- Topic: Amplio2 extra_units
- Replies: 2
- Views: 6682
Amplio2 extra_units
I'm making my own ruleset with v3.0.10, and I've finally come to the point where I have to assign unit sprites. Since I know every player has access to Amplio2, I've decided my graphic_alt images will be drawn from Amplio2, and mostly from the extra_units PNG. However, the accompanying extra_units S...
- Mon Jul 13, 2026 2:02 am
- Forum: Rulesets and modpacks
- Topic: Disasters and AI
- Replies: 3
- Views: 6444
Re: Disasters and AI
Got it! Looks like my idea was the inverse of what I actually need. (Not the first time that's happened.) Thank you both very much!
- Fri Jul 10, 2026 8:48 pm
- Forum: Rulesets and modpacks
- Topic: Disasters and AI
- Replies: 3
- Views: 6444
Disasters and AI
While I finish updating my custom ruleset from v2.6 to v3.0, I may as well post my latest question. Disasters in my ruleset are disabled by certain improvements. But the AI never actually builds these improvements, so most of their cities get taken out by disasters. While I'm open to other suggestio...