This isn't the first time I've had a "default/aisettler" problem, but it is the first time it's happened in v3.0. And it doesn't happen with every test. Can anyone figure out what's gone wrong?in cityresult_fill() [../../../../../ai/default/aisettler.c::452]: assertion 'result->remaining >= 0' failed.
"default/aisettler" sanity checks
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FriendAtArms
- Posts: 49
- Joined: Thu Apr 16, 2026 9:35 pm
"default/aisettler" sanity checks
It's been a couple of months, and my ruleset is chugging along as I find time for it. Every couple of test games, this message appears about Turn 20 or so:
Re: "default/aisettler" sanity checks
Can you provide the ruleset for me to debug this?
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FriendAtArms
- Posts: 49
- Joined: Thu Apr 16, 2026 9:35 pm
Re: "default/aisettler" sanity checks
I've been pushing ahead with other aspects of the ruleset, so it's not going to work for...probably the next few weeks. Buildings with effects I haven't written yet, units with no sprites, sprites with no units, etc. When I've got a testable version again, I'll post it. (It'll still be incomplete of course; this is really turning into a total overhaul as much as an ordinary ruleset.)