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AI Auto-Worker Road Priorities

Posted: Tue Jun 30, 2026 4:46 am
by annasm
Hi everyone, Smash Karts Game

I've been experimenting with the auto-worker feature in recent Freeciv versions and noticed that workers sometimes build roads connecting smaller cities before improving high-production tiles around my capital.

Is there a way to change the priority so auto-workers always finish tile improvements (such as mines or irrigation on worked tiles) before starting long-distance road networks? If not, are there any server settings, ruleset options, or AI parameters that can influence this behavior?

I'd be interested to hear how other players manage auto-workers in large single-player games.