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privateer unit

Posted: Wed May 17, 2017 6:34 pm
I suggest the introduction of a unit flag "privateer"

In colonization a player can build "privateer" units, which are controlled normally by a player. However, to all other players these units look like pirate/barbarian units.
"Privateer" units can attack and be attacked by all units without a declaration of war. Such units offer additional tactics and a player could fight an "undercover" war.

Re: privateer unit

Posted: Wed May 17, 2017 8:46 pm
by pak
I like the idea, but presumably there should also be a mechanism for discovering the
paymaster? Perhaps if you bribed the unit, you would find out... if it retained the
nationality of the building city.

Re: privateer unit

Posted: Thu May 18, 2017 2:46 pm
by Lachu
I have read that privater are available in Civilization III.