Setting default specialist for all new cities
Posted: Sun Aug 30, 2026 12:44 am
Playing an endless game in 2.2.1 where opponents are kept isolated and I focus on making land and building more cities. Every newly built city has "Entertainers" set in "New citizens are" section. As a result, in my case, it switches all the specialists to Scienticists when growing or after producing a settler, if University exists there. Whether that is a bug or game trying to be smart I'm not focused on right now; I can obtain the desired behavior by manually setting the specialist in the new city to Taxman as in attached cap.
Is there a way to set Taxman as the default specialist globally for each new city?
Tried: changing the order of specialists in cities.ruleset; game changes data column order correctly in new savegames, but UI still lists Entertainers as first and default in newly built cities.
Also would like to avoid hacks like tweaking specialist reqs. Just switch the default new specialist so that any newly built city has it set to Taxmen. Is it possible?
Is there a way to set Taxman as the default specialist globally for each new city?
Tried: changing the order of specialists in cities.ruleset; game changes data column order correctly in new savegames, but UI still lists Entertainers as first and default in newly built cities.
Also would like to avoid hacks like tweaking specialist reqs. Just switch the default new specialist so that any newly built city has it set to Taxmen. Is it possible?