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brewery

Posted: Fri Jan 30, 2026 3:15 am
by Dino the Dinosore
My list of ideas to experiment with in ruleset hacking has "brewery", but I'm pretty sure I got that idea from someone else. Now I can't track down the source - who was it?

What I'm going to try (finally Chemistry gets something of its own) -

Code: Select all

[building_brewery]
name=_("Brewery")
genus="Improvement"
graphic="b.brewery"
sound="b_generic"
reqs={"type","name","range","quiet"
"Tech","Chemistry","Player",TRUE
}
build_cost=30
upkeep=1
sabotage=100
helptext="Makes one unhappy citizen content in its city (unless they are unhappy about military activity).",
"Enables the trade good Beer"
And, for whoever had the idea and anyone else - a graphic image I got from wikimedia which is unrestricted, free & clear, public domain.
brewery.png
brewery.png (11.95 KiB) Viewed 3091 times

Re: brewery

Posted: Fri Jan 30, 2026 4:16 pm
by cazfi
At least granularity ruleset has one.

Re: brewery

Posted: Sat Jan 31, 2026 12:35 am
by Dino the Dinosore
Thanks, that was it. Had a hard time finding it because the granularity ruleset is in ../data/ but doesn't get installed by meson. Which is correct because granularity isn't meant for prime time. Which means adding the .png image to granularity isn't worthwhile, that would mean adding "b.brewery" to a .spec file.