Drone Warfare
Posted: Sun Aug 03, 2025 3:25 am
Hi, 
Drones are a familiar sighting in warfare today, but not in this game.
Now I'm sitting here thinking, how to handle drones?
Drones are, if I stay within the game rules, a mix of 3 unit class types.
While it's clear that some drones behave like aircraft; i.e. the MQ-1 Predator / MQ-1 Reaper types. Other drones like the the Russian / Iranian Shahed behave like kind of a missile (in the game).
On using drones in the Ukraine War Reuters writes.
Ukraine as well as Israel have recently employed drones in two successful campaigns - I guess you heard about it.
And Israel used drones succesfully against SAM Batteries.
There are currently two different ideas goin' round in my head:
Requirement for both ideas to bring the tech Drone into the game
A) Making drones an own unit class
The attack value is calculated to damage or destroy a tank, much like in Ukraine war.
B) Giving an attack bonus to certain land units
I'm not the first one to think about it.
viewtopic.php?p=1794&hilit=drones#p1794
Help me to stop the proverbial hamster wheel spinning round in my head. What are your ideas and thoughts?
Sources and Further Reading
(1) https://www.reuters.com/graphics/UKRAIN ... pkeyjwkpm/
(2) https://www.bbc.com/news/articles/c1ld7ppre9vo
(3) https://www.twz.com/news-features/what- ... an-bombers
(4) https://www.twz.com/air/israel-hid-dron ... ore-report
(5) https://www.cfr.org/article/how-drone-w ... g-conflict
(6) https://ecfr.eu/article/drones-in-ukrai ... -the-west/
llap \\//_
Drones are a familiar sighting in warfare today, but not in this game.
Now I'm sitting here thinking, how to handle drones?
Drones are, if I stay within the game rules, a mix of 3 unit class types.
While it's clear that some drones behave like aircraft; i.e. the MQ-1 Predator / MQ-1 Reaper types. Other drones like the the Russian / Iranian Shahed behave like kind of a missile (in the game).
On using drones in the Ukraine War Reuters writes.
(1) https://www.reuters.com/graphics/UKRAIN ... pkeyjwkpm/The tiny, inexpensive FPV (first-person view) drone has proved to be one of the most potent weapons in this war, where conventional warplanes are relatively rare because of a dense concentration of anti-aircraft systems near front lines. FPVs - originally designed for civilian racers - are controlled by pilots on the ground and often crashed into targets, laden with explosives.
Ukraine as well as Israel have recently employed drones in two successful campaigns - I guess you heard about it.
(2) https://www.bbc.com/news/articles/c1ld7ppre9voUkraine says it has completed its biggest long-range attack of the war with Russia on Sunday, after using smuggled drones to launch a series of major strikes on at least 40 Russian warplanes at four military bases.
(3) https://www.twz.com/news-features/what- ... %20trucks.Already in the territory of the Russian Federation, drones were hidden under the roofs of houses, placed on trucks. At the right moment, the roofs of the houses were remotely opened, and the drones flew to hit the designated targets – Russian bombers.
And Israel used drones succesfully against SAM Batteries.
(4) https://www.twz.com/air/israel-hid-dron ... ore-reportMeanwhile, other Israeli one-way attack drones launched from within Iran were reportedly sent against surface-to-surface missile launchers determined to pose a threat to Israeli strategic targets and Israeli citizens.
There are currently two different ideas goin' round in my head:
Requirement for both ideas to bring the tech Drone into the game
Code: Select all
[advance_drone]
name = _("Drone")
req1 = "Combined Arms"
req2 = "Computers"
root_req = "Mass Production"
graphic = "u.drone"
graphic_alt = "-"
Code: Select all
[unitclass_drone]
; Drones can start and land everywhere on land tiles
; /* TRANS: Unit class: used adjectivally */
name = _("?unitclass:Drone")
min_speed = 1
hp_loss_pct = 0
flags = "Missile","DoesntOccupyTile","Airliftable",
"KillCitizen","HutFrighten","Aerial"
Code: Select all
[unit_drone]
name = _("Drone")
class = "Drone"
reqs = {
"type", "name", "range"
; Past Internet
"Tech", "Drones", "Player"
}
obsolete_by = "None"
graphic = "u.drone"
graphic_alt = "u.helicopter"
sound_move = "m_helicopter"
sound_move_alt = "m_generic"
sound_fight = "f_helicopter"
sound_fight_alt = "f_generic"
build_cost = 20
pop_cost = 0
attack = 10
defense = 1
firepower = 2
hitpoints = 2
move_rate = 10
fuel = 0
vision_radius_sq = 4
uk_shield = 0
uk_gold = 1
uk_food = 0
uk_happy = 0
transport_cap = 0
tp_defense = "Blocked"
vision_layer = "Stealth"
flags = "FieldUnit", "NoHome", "CanKillEscaping", "NoVeteran",
"HasNoZOC", "Helicopter", "Shield2Gold"
roles = "Hunter"
helptext = _("\
A drone is a semi-autonomous cheap attacking unit\
"),_("\
It flies slow and stealthy, therefore most advanced RADARs\
classify the drone as a bird and ignore it.
"),_("\
Drones have the highest propability of winning,\
when attacking enemy SAM Batteries
")
B) Giving an attack bonus to certain land units
Code: Select all
[effect_drone_infantry_attack_bonus]
type = "Attack_Bonus"
value = 5
reqs = {
"type","name","range"
"Technology","Drones","Player"
"UnitType","Alpine Troops","Local"
"UnitType","Partisan","Local"
"UnitType","Marines","Local"
"UnitType","Paratroopers","Local"
}
viewtopic.php?p=1794&hilit=drones#p1794
Help me to stop the proverbial hamster wheel spinning round in my head. What are your ideas and thoughts?
Sources and Further Reading
(1) https://www.reuters.com/graphics/UKRAIN ... pkeyjwkpm/
(2) https://www.bbc.com/news/articles/c1ld7ppre9vo
(3) https://www.twz.com/news-features/what- ... an-bombers
(4) https://www.twz.com/air/israel-hid-dron ... ore-report
(5) https://www.cfr.org/article/how-drone-w ... g-conflict
(6) https://ecfr.eu/article/drones-in-ukrai ... -the-west/
llap \\//_