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Changes in what a 3.4 ruleset can do

Posted: Sat May 03, 2025 12:54 pm
by cazfi
This thread is about changes that has been made to the development version of Freeciv that changes what a ruleset can do.

Please keep wishlist items and such away from this thread. This is about listing things that have been implemented already.

Include only changes relative to 3.3 - if feature gets implemented also to a stable branch, it does not belong here, but maybe to similar thread about the oldest branch where the feature gets implemented.

Re: Changes in what a 3.4 ruleset can do

Posted: Tue May 06, 2025 6:35 pm
by cazfi
Upkeep_Factor effect requirement resolution now considers properties of individual units. RM #1313

Re: Changes in what a 3.4 ruleset can do

Posted: Thu Jun 05, 2025 4:58 pm
by cazfi
Introduced superspecialists concept. RM #1375

Superspecialists are typically much better than regular specialists, but player can't turn workers to superspecialists at will. Instead, superspecialists are granted via methods like lua scripting, or they are present in a scenario city.

Re: Changes in what a 3.4 ruleset can do

Posted: Sun Jun 08, 2025 8:03 am
by cazfi
New CityStatus requirement type value CapitalConnected RM #1373

This is the first ruleset author visible feature of the new accessarea concept.

For example, if ruleset uses unit able to move only Roads as the unit determining the access areas, then CityStatus CapitalConnected will be true for those cities that are connected to the capital by a Road network.

Re: Changes in what a 3.4 ruleset can do

Posted: Wed Jun 11, 2025 3:53 am
by cazfi
Shield2Gold_Pct (former Shield2Gold_Factor) requirements resolution now considers properties of the individual unit RM #1349

Re: Changes in what a 3.4 ruleset can do

Posted: Sun Jun 22, 2025 3:27 pm
by cazfi
New requirement type FutureTechs RM #1425

Re: Changes in what a 3.4 ruleset can do

Posted: Thu Jul 03, 2025 3:59 pm
by cazfi
Upkeep_Factor effect turned to Upkeep_Pct RM #1351

This increases granularity hundred-fold (single point of effect value increases multiplier by 0.01)

Re: Changes in what a 3.4 ruleset can do

Posted: Tue Jul 08, 2025 9:36 pm
by cazfi
Added MaxTopUnitsOnTile requirement type. RM #1505

Difference to old MaxUnitsOnTile is that only topmost transporter units are counted, not units inside other units.

Re: Changes in what a 3.4 ruleset can do

Posted: Thu Jul 10, 2025 10:16 am
by cazfi
Made city "Finish Unit" enabler controlled. RM #1452

Makes it possible to prevent cities from finishing building units if some requirements are not fulfilled.

Re: Changes in what a 3.4 ruleset can do

Posted: Tue Jul 15, 2025 3:25 am
by cazfi
Made city "Finish Building" enabler controlled. RM #1470

Makes it possible to prevent cities from finishing building buildings if some requirements are not fulfilled.