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Trade Routes via AirLift in 3.1 (Experimental Ruleset)

Posted: Fri Oct 25, 2024 1:53 pm
by Helge
Hello,

in 3.0, I was able to transport a caravan by air freight to another city, and it would instantly ask if I wanted to establish a new trade route. In 3.1, no dialog pops up. So I have to remember the city I dropped the caravan to, find the city, open the city, select the correct caravan, and do Work/Establish trade route. This is not fun because there are too many steps.

Is there a way to get the behavior of 3.0 back in 3.1, or am I missing something? Is this a change in freeciv or in the experimental ruleset?

Thanks in advance,
Helge

Re: Trade Routes via AirLift in 3.1 (Experimental Ruleset)

Posted: Sun Oct 27, 2024 2:42 am
by cazfi
Can you attach a savegame where this issue can be reproduced?

Re: Trade Routes via AirLift in 3.1 (Experimental Ruleset)

Posted: Mon Oct 28, 2024 11:35 am
by Helge
Remove the ".zip" from the filename before using.

Re: Trade Routes via AirLift in 3.1 (Experimental Ruleset)

Posted: Tue Oct 29, 2024 2:59 am
by cazfi

Re: Trade Routes via AirLift in 3.1 (Experimental Ruleset)

Posted: Fri Nov 01, 2024 2:30 pm
by Helge
There is another issue that can be experienced in the same map. The focus often changes to the wrong unit.

Steps to reproduce:
1. open file 4forum_AirTradeRoutes.sav.xz
2. click on the transporter next to @Kansa (on the top of the map)
Expected result: the transporter is in focus
Actual result: a caravan is in focus

It also happens if I do "active unit, close dialog" in a town, for instance the riflemen in London or a destroyer in Rome.

Re: Trade Routes via AirLift in 3.1 (Experimental Ruleset)

Posted: Sat Nov 02, 2024 7:33 am
by cazfi
Which client you are using?

Re: Trade Routes via AirLift in 3.1 (Experimental Ruleset)

Posted: Sat Nov 02, 2024 8:39 am
by Helge
Freeciv-3.1.3-win64-10-client-gtk3.22

Re: Trade Routes via AirLift in 3.1 (Experimental Ruleset)

Posted: Mon Nov 11, 2024 2:22 am
by cazfi
I think this latter issue is the same (or at least related) as https://redmine.freeciv.org/issues/694

Re: Trade Routes via AirLift in 3.1 (Experimental Ruleset)

Posted: Wed Dec 18, 2024 4:35 am
by rosarygaseous
The behavior in 3.1 may stem from changes in the default or experimental rulesets. Developers sometimes streamline mechanics or shift toward manual control to allow players more flexibility, though it can make certain actions feel more cumbersome. The absence of the immediate trade-route dialog could be a deliberate change to simplify interactions across different transport mechanics but unintentionally increased steps for establishing trade routes.