Allow immediate unit-conversion in ruleset
Posted: Sat Dec 16, 2023 2:36 pm
Converting units happens at end-turn, so converting units always takes at least 1 turn, even if the required movement points is zero or if the requesting unit has more movement points than required for the conversion.
This behaviour is fine for many conversions, but I would like to have the option to also have some conversions that happen immediately (at the moment the player gives the convert-instruction) if the unit has sufficient movement points.
An example is the "Launch" of "transported Missiles" as described in http://forum.freeciv.org/f/viewtopic.ph ... a77dd9a2fb (I have those launches currently done using a convert, but that means that launching happens one turn before the launched unit can be used, instead of directly.)
This behaviour is fine for many conversions, but I would like to have the option to also have some conversions that happen immediately (at the moment the player gives the convert-instruction) if the unit has sufficient movement points.
An example is the "Launch" of "transported Missiles" as described in http://forum.freeciv.org/f/viewtopic.ph ... a77dd9a2fb (I have those launches currently done using a convert, but that means that launching happens one turn before the launched unit can be used, instead of directly.)