New terrain generator
Posted: Mon Oct 09, 2023 12:35 pm
I made a new terrain generator, which can be downloaded from https://github.com/Hafting/tergen.
I got bored with the built-in terrain generation, and tried to improve. Tergen makes a height map with some continents, and then simulates plate tectonics to raise mountain ranges at plate boundaries.
Weather simulation is used to set up tile types. Water evaporate, clouds move on prevailing winds, rain falls and form rivers. After simulations, the tallest tiles become mountains, the wettest become swamps, the coldest ice, and so on.
Larger worlds seems to look better, but I usually use 12 opponents in 4 teams, so I need some room. Both hex and square maps can be generated. Maps without WRAPY will have ice at top and bottom, like a Mercator map of earth. Maps that wrap in all directions will have two round poles instead.
I got bored with the built-in terrain generation, and tried to improve. Tergen makes a height map with some continents, and then simulates plate tectonics to raise mountain ranges at plate boundaries.
Weather simulation is used to set up tile types. Water evaporate, clouds move on prevailing winds, rain falls and form rivers. After simulations, the tallest tiles become mountains, the wettest become swamps, the coldest ice, and so on.
Larger worlds seems to look better, but I usually use 12 opponents in 4 teams, so I need some room. Both hex and square maps can be generated. Maps without WRAPY will have ice at top and bottom, like a Mercator map of earth. Maps that wrap in all directions will have two round poles instead.