Caravel penalty

Can't beat the AI? Is it too tame? Discuss the best strategies!
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vego
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Posts: 75
Joined: Thu May 26, 2022 10:49 am

Caravel penalty

Post by vego »

Everyone knows the problem with "tiles penalty"
-1 penalty on food/production/trade wherever tiles give 3+. This penalty can be reduced or eliminated by:
making a city celebrate, or
building a Courthouse, or
a few early Tribe Wonders.
What is your favourite strategy to avoid a penalty from output
Ignatus
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Location: St.Petersburg, Russia
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Re: Caravel penalty

Post by Ignatus »

vego wrote: Fri Jun 17, 2022 9:51 am Everyone knows the problem with "tiles penalty"
-1 penalty on food/production/trade wherever tiles give 3+. This penalty can be reduced or eliminated by:
making a city celebrate, or
building a Courthouse, or
a few early Tribe Wonders.
What is your favourite strategy to avoid a penalty from output
Courthouse? In what a ruleset? Traditionally, for the removal of penalty in early govs serve Pyramids. Usually in the early game you don't have enough trade to celebrate. In single player, usually you just head towards Monarchy or Republic as quickly as possible. In multiplayer, Pyramids often seem to pay for themselves (or in some ruleset, if you are ahead in science, you could choose to develop a technology that serves specially for removal of the penalty).
vego
Veteran
Posts: 75
Joined: Thu May 26, 2022 10:49 am

Re: Caravel penalty

Post by vego »

MP Caravel
cazfi
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Joined: Tue Jan 29, 2013 6:54 pm

Re: Caravel penalty

Post by cazfi »

It would be preferred that freeciv-web related stuff is kept in their own variants/freeciv-web section, and rest of these forums would be for freeciv itself.
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