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Caravel penalty

Posted: Fri Jun 17, 2022 9:51 am
by vego
Everyone knows the problem with "tiles penalty"
-1 penalty on food/production/trade wherever tiles give 3+. This penalty can be reduced or eliminated by:
making a city celebrate, or
building a Courthouse, or
a few early Tribe Wonders.
What is your favourite strategy to avoid a penalty from output

Re: Caravel penalty

Posted: Sat Jun 18, 2022 3:03 pm
by Ignatus
vego wrote: Fri Jun 17, 2022 9:51 am Everyone knows the problem with "tiles penalty"
-1 penalty on food/production/trade wherever tiles give 3+. This penalty can be reduced or eliminated by:
making a city celebrate, or
building a Courthouse, or
a few early Tribe Wonders.
What is your favourite strategy to avoid a penalty from output
Courthouse? In what a ruleset? Traditionally, for the removal of penalty in early govs serve Pyramids. Usually in the early game you don't have enough trade to celebrate. In single player, usually you just head towards Monarchy or Republic as quickly as possible. In multiplayer, Pyramids often seem to pay for themselves (or in some ruleset, if you are ahead in science, you could choose to develop a technology that serves specially for removal of the penalty).

Re: Caravel penalty

Posted: Sat Jun 18, 2022 3:41 pm
by vego
MP Caravel

Re: Caravel penalty

Posted: Sat Jun 18, 2022 4:38 pm
by cazfi
It would be preferred that freeciv-web related stuff is kept in their own variants/freeciv-web section, and rest of these forums would be for freeciv itself.