3.0 shouldn't have been done this way!
Posted: Tue Feb 08, 2022 11:48 am
3.0 should never have been ideated because the civ 1+2 were the best versions. The others included a lot of units and other content, but that's not what this is about. Content is always beneficial.
The jump to 3D and 'CuLtUrE' (culture) is a bad decision to me. Why is it people who contribute to these projects always follow in the footsteps of the main developers? It makes no sense of any kind. So you will go to 3, then all the problems of 3 that produced 4, and the contributors here will reproduce these flaws, and all the problems of 5 the developers here will follow and then they'll want to do 6. See the problem? That's not how these decisions should be made, "hrmm....that's what Civ3 is so we'll do it too, but let's ignore that the design was dumped in later versions by the official devs".
3D: The more recent game of Runescape, and neverwinter nights were Upgraded in 3D and look like rubbish. You have to go the whole way with 3d like in civ5/6 to make it look half decent. The world wonders also became bloated and soy in later Civ games. I bet the contributors would fall in line with that too and mindlessly copy it.
Culture is an interesting idea but the way it looked in the games was mediocre, like an overly colored border gimmick with a couple of novelty effects. Civ started to become soy immediately after 2. It's something that could have been completely redesigned by the contributors here.
There is an overemphasis on the modern era in the official games, this looks to be carried over to this game. The modern game becomes more and more ridiculous in the official games, so it shouldn't be given attention, or be redesigned.
In my opinion the contributors need more extreme ideas that stick to the core appeal and fundamentals of the Civ1 and 2-world generation, barbarity. Hex tiles can work with Civ 1&2, maybe with spherical projection, as can the map fog of war from Civ 6. More interesting map generation can be done, including ai with the earlier Civ1/2 designs. These should have been 3.0.
The jump to 3D and 'CuLtUrE' (culture) is a bad decision to me. Why is it people who contribute to these projects always follow in the footsteps of the main developers? It makes no sense of any kind. So you will go to 3, then all the problems of 3 that produced 4, and the contributors here will reproduce these flaws, and all the problems of 5 the developers here will follow and then they'll want to do 6. See the problem? That's not how these decisions should be made, "hrmm....that's what Civ3 is so we'll do it too, but let's ignore that the design was dumped in later versions by the official devs".
3D: The more recent game of Runescape, and neverwinter nights were Upgraded in 3D and look like rubbish. You have to go the whole way with 3d like in civ5/6 to make it look half decent. The world wonders also became bloated and soy in later Civ games. I bet the contributors would fall in line with that too and mindlessly copy it.
Culture is an interesting idea but the way it looked in the games was mediocre, like an overly colored border gimmick with a couple of novelty effects. Civ started to become soy immediately after 2. It's something that could have been completely redesigned by the contributors here.
There is an overemphasis on the modern era in the official games, this looks to be carried over to this game. The modern game becomes more and more ridiculous in the official games, so it shouldn't be given attention, or be redesigned.
In my opinion the contributors need more extreme ideas that stick to the core appeal and fundamentals of the Civ1 and 2-world generation, barbarity. Hex tiles can work with Civ 1&2, maybe with spherical projection, as can the map fog of war from Civ 6. More interesting map generation can be done, including ai with the earlier Civ1/2 designs. These should have been 3.0.