[Politican] Ruleset-based missions
Posted: Thu Nov 11, 2021 12:37 pm
It could be great to have (in opposition to scenarios) missions delivered by ruleset.
For example, historical-related rulesets could provide polish ruler, who conquer Moscow,
Player could select only one King/President/etc. at the time. Each have unique ability/skills. For example, for who conquer Moscow, could have skill increasing units attack for Moscow. And it have some missions, which will be active until accomplished or this great person was killed. For example - this person have one of mission to conquer Moscow.
For each accomplished mission, player will retrieve some victory points. After gather (for example) 10 points (for ten accomplished missions), player would won.
Of course, player will play on random map, so we must provide many missions and some could not be accomplished. But.. player could select current leadership, so also selecting mission set. Also, you could provide missions, which each player could accomplish, like build some wonder.
Some missions example:
1. Egyptians:
- Some ruler:
a) Build Pyramids (wonder)/Pyramids production bonus
b) Conquer some country, where Jewish were living (I do not known, where)/Attack strength, when attacking victim cities
2. Russia:
- Catherine:
a) Buy loyalty of 10 Polish Cities/Units-City gold spend bonus for some diplomats action
- Putin:
a) Conquer Georgia/Attack strength, when attacking victim cities
etc.
Also, some leader could been accessible only after researching some tech.
What do you think? I think it could be good alternative for scenarios, where scenarios are better, but who wanna to play small set of scenarios infinity? This victory way - historical - could be great. Of course, player should have a way to disable/enable it.
For example, historical-related rulesets could provide polish ruler, who conquer Moscow,
Player could select only one King/President/etc. at the time. Each have unique ability/skills. For example, for who conquer Moscow, could have skill increasing units attack for Moscow. And it have some missions, which will be active until accomplished or this great person was killed. For example - this person have one of mission to conquer Moscow.
For each accomplished mission, player will retrieve some victory points. After gather (for example) 10 points (for ten accomplished missions), player would won.
Of course, player will play on random map, so we must provide many missions and some could not be accomplished. But.. player could select current leadership, so also selecting mission set. Also, you could provide missions, which each player could accomplish, like build some wonder.
Some missions example:
1. Egyptians:
- Some ruler:
a) Build Pyramids (wonder)/Pyramids production bonus
b) Conquer some country, where Jewish were living (I do not known, where)/Attack strength, when attacking victim cities
2. Russia:
- Catherine:
a) Buy loyalty of 10 Polish Cities/Units-City gold spend bonus for some diplomats action
- Putin:
a) Conquer Georgia/Attack strength, when attacking victim cities
etc.
Also, some leader could been accessible only after researching some tech.
What do you think? I think it could be good alternative for scenarios, where scenarios are better, but who wanna to play small set of scenarios infinity? This victory way - historical - could be great. Of course, player should have a way to disable/enable it.