There are several differences between original Civilization game and the civ1 ruleset (or freeciv game taken as a whole). Not mandatory to fix, but better to at least offer as facultative options - as some were actually good for the gameplay.
Quick examples :
- Second game turn is -3980, not -3950. Whole calendar seems different.
- Transport unit does not cause unhappiness.
- Barbs stop after a while (if you play long enough in a single session). But they return if you reload the game later (prob. bug).
- Game indirectly allows playing if all opponents are dead, by hack or bug abuse (but you probably don't want to import that

- Game has "palace improvements". Probably not worth having if not enhanced, though.
- Civilopedia has historical data for researches and many more comments than freeciv readmes. A pain to translate, ok

- Offers choosing research at start (when 1st research unit is obtained) and after each advance. Viable option, as these things are easily forgotten.
- Opens city popup every time something is built. Default choices are rarely the right one, and again it's easy to miss something.
If asked, i can perform specific tests on the original game (civi1 version 855.04, Amiga version ran from Winuae).