Politics in Civ / Freeciv
Posted: Thu May 12, 2016 12:50 pm
I've been playing Freeciv a lot recently, and some things are starting to bug me. Not necessarily about the gameplay. More about the forms of government.
For example, Freeciv (Civ) maintains that a democratic state doesn't suffer from any corruption. This is utterly unrealistic. Both politics and economy in democratic states suffer a substantial degree of corruption IRL. It is quite common for democratic policymakers to be influenced by lobbyists. This is official corruption. Car manufacturers in democratic states currently suffer a huge crisis because they manipulated their cars in order to make them look like they're less dirty than they actually are. The Panama Papers just showed us how corrupt the money elite is around the world, including in democratic states. I mean, half the tax havens around the world are in Europe. Companies lie and obscure about problems in nuclear reactors, sometimes aided by the state that should control them. Banks crash because of risky business practices and have to be bailed out by taxpayers but the bosses get away scotch free. There are many, many examples of corruption in real life democracies throughout history. I would argue democracies have as much corruption as any other type of government. Probably more because they have more rich people than e.g. North Korea, thus more tax evasion. Yet Civ portrays democracy as this squeaky-clean ideal state with no corruption.
It is also cemented in the Civ ruleset that democracies don't like going to war. Two citizens get unhappy for each field unit. This is, again, preposterous when you look at the history of America's warfare in the last 30 years. Many of the western democracies have been almost constantly at war and most citizens don't care. Only tiny minorities actively protest against wars anymore. American or European citizens have no problem going to war IRL.
Then there is the mechanic of growing cities by rapture, which is only possible in Republic and Democracy. There is no link between democracy as a political system and cities magically growing. Cities grow mostly because jobs move from the countryside into cities, and people follow. Nothing to do with democracy or republic. Democracy is well and good but doesn't automatically create jobs in cities.
It seems like the original authors of Civ had a skewed worldview or were simply quite biased when it comes to the portrayal of forms of government.
It could even be argued that the governments are in the wrong place on the tech tree. Democracy is a word from ancient Greece. The Greek city-states around 2600 years ago used a "democratic" system. Republic is a Roman word - res publica, the state as a public institution. The Romans were way later than the Greek. On the other hand, in some parts of Europe, communism came before democracy but after republic. In other parts, democracy came before republic (Thing democracy in Germanic lands.) So the Civ tech tree really depicts a very American-centric world view. I would say the same goes for all of the game. Granted, it has to settle on one way of doing it, or alternatively differentiate more between forms of government.
You might say, "it's only a game." Yes, correct. There have to be simplifications and limitations. I just think that in new rulesets, Freeciv developers should think about balancing this stuff better. Democracy having no corruption just seems unreal. Democratic economy and politics goes haywire all by itself all the time. Maybe there should be semi-random events - "your banks crashed and you have to save them", "your citzens put all their money into a tax haven", "your caravan decided to cheat with the quality of its goods", "your advisors sold 5 bomber planes to your communist rival and kept the money", "your diplomats accidentally created a terrorist organisation"... all this stuff does happen in real democracies.
Democracies getting more trade than communism is probably realistic. Yes, democracies should have lots of money and lots of research. But they should also leak money, to be honest. Real democracies leak money like hell. They also have an unfortunate tendency to turn into despotism by democratically electing a dictator. There are enough examples of this in history. Communist states, on the other hand, might have to deal with unrest if the neighbouring democracy produces too much luxury (this is historical as well, East Germany and West Germany are an example - people from the communist East had access to Western radio and TV.) People tend to want the same luxury as their neighbours. Cities might spontaneously join the democratic rival if their luxury is too low (communism should generally produce less luxury, which probably is the case in Freeciv already.) Maybe once Radio is invented, communist cities become harder to govern because they now listen to democratic commercials and start wanting more luxury? This might make for interesting game mechanics.
Another point is democratic units refusing to be bought. Again I don't see how democracy would be special in this regard. I imagine morale has more to do with it. I dare say if communist units could be bribed IRL, Nazi Germany would have bought the entire Red Army in WW2, but it didn't happen. I would think if troops in Freeciv had a morale stat, any troop might be bought after e.g. losing a battle.
These are just some pointers and ideas.
For example, Freeciv (Civ) maintains that a democratic state doesn't suffer from any corruption. This is utterly unrealistic. Both politics and economy in democratic states suffer a substantial degree of corruption IRL. It is quite common for democratic policymakers to be influenced by lobbyists. This is official corruption. Car manufacturers in democratic states currently suffer a huge crisis because they manipulated their cars in order to make them look like they're less dirty than they actually are. The Panama Papers just showed us how corrupt the money elite is around the world, including in democratic states. I mean, half the tax havens around the world are in Europe. Companies lie and obscure about problems in nuclear reactors, sometimes aided by the state that should control them. Banks crash because of risky business practices and have to be bailed out by taxpayers but the bosses get away scotch free. There are many, many examples of corruption in real life democracies throughout history. I would argue democracies have as much corruption as any other type of government. Probably more because they have more rich people than e.g. North Korea, thus more tax evasion. Yet Civ portrays democracy as this squeaky-clean ideal state with no corruption.
It is also cemented in the Civ ruleset that democracies don't like going to war. Two citizens get unhappy for each field unit. This is, again, preposterous when you look at the history of America's warfare in the last 30 years. Many of the western democracies have been almost constantly at war and most citizens don't care. Only tiny minorities actively protest against wars anymore. American or European citizens have no problem going to war IRL.
Then there is the mechanic of growing cities by rapture, which is only possible in Republic and Democracy. There is no link between democracy as a political system and cities magically growing. Cities grow mostly because jobs move from the countryside into cities, and people follow. Nothing to do with democracy or republic. Democracy is well and good but doesn't automatically create jobs in cities.
It seems like the original authors of Civ had a skewed worldview or were simply quite biased when it comes to the portrayal of forms of government.
It could even be argued that the governments are in the wrong place on the tech tree. Democracy is a word from ancient Greece. The Greek city-states around 2600 years ago used a "democratic" system. Republic is a Roman word - res publica, the state as a public institution. The Romans were way later than the Greek. On the other hand, in some parts of Europe, communism came before democracy but after republic. In other parts, democracy came before republic (Thing democracy in Germanic lands.) So the Civ tech tree really depicts a very American-centric world view. I would say the same goes for all of the game. Granted, it has to settle on one way of doing it, or alternatively differentiate more between forms of government.
You might say, "it's only a game." Yes, correct. There have to be simplifications and limitations. I just think that in new rulesets, Freeciv developers should think about balancing this stuff better. Democracy having no corruption just seems unreal. Democratic economy and politics goes haywire all by itself all the time. Maybe there should be semi-random events - "your banks crashed and you have to save them", "your citzens put all their money into a tax haven", "your caravan decided to cheat with the quality of its goods", "your advisors sold 5 bomber planes to your communist rival and kept the money", "your diplomats accidentally created a terrorist organisation"... all this stuff does happen in real democracies.
Democracies getting more trade than communism is probably realistic. Yes, democracies should have lots of money and lots of research. But they should also leak money, to be honest. Real democracies leak money like hell. They also have an unfortunate tendency to turn into despotism by democratically electing a dictator. There are enough examples of this in history. Communist states, on the other hand, might have to deal with unrest if the neighbouring democracy produces too much luxury (this is historical as well, East Germany and West Germany are an example - people from the communist East had access to Western radio and TV.) People tend to want the same luxury as their neighbours. Cities might spontaneously join the democratic rival if their luxury is too low (communism should generally produce less luxury, which probably is the case in Freeciv already.) Maybe once Radio is invented, communist cities become harder to govern because they now listen to democratic commercials and start wanting more luxury? This might make for interesting game mechanics.
Another point is democratic units refusing to be bought. Again I don't see how democracy would be special in this regard. I imagine morale has more to do with it. I dare say if communist units could be bribed IRL, Nazi Germany would have bought the entire Red Army in WW2, but it didn't happen. I would think if troops in Freeciv had a morale stat, any troop might be bought after e.g. losing a battle.
These are just some pointers and ideas.