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regular special terrain

Posted: Fri Jul 17, 2015 12:11 pm
by hajo
I'm thinking about implementing the rules of cEvo as a ruleset.

One of the differences between civ1/civ2 and cEvo is that the generated map
has tiles with special bonus terrain (fish/wheat/oil etc.) distributed in a regular pattern.

Can this be done with the current modding capabilities,
or would that need a fork of the map-generator ?