Special resources for spaceships
Posted: Wed Jul 15, 2015 9:38 pm
I'm thinking about implementing the rules of cEvo as a ruleset.
One of the differences between civ1/civ2 and cEvo is that the three types of spaceship-parts
each need one special resource within the city-radius while building it.
At the start of the game, the tiles with these resources look alike,
and are revealed only after science is researched.
The map has exactly two tiles each of these resources, plus some dummys,
spread across the world (and mostly away from good city-sites).
Can this be done with the current modding capabilities ?
One of the differences between civ1/civ2 and cEvo is that the three types of spaceship-parts
each need one special resource within the city-radius while building it.
At the start of the game, the tiles with these resources look alike,
and are revealed only after science is researched.
The map has exactly two tiles each of these resources, plus some dummys,
spread across the world (and mostly away from good city-sites).
Can this be done with the current modding capabilities ?