Engineering points
Posted: Fri May 29, 2015 6:44 pm
In my opinion, Freeciv should give modmakers a new points type, called engineering points. This would be like science points - gathered globally, but engineering points wouldn't have special tab or something like that. Also engineering point will be spreading as gold, so player couldn't perform any action if there no amount of engineering points. Some buildings, like University could provide engineering points. Specialist could also provide engineering points. We can call this kind of specialist labor. Engineering points would be lost on each turn.
Ideas about engineering points:
1. Workers task
In Civilization: Call to power exists engineering points. It could be used to build terrain improvements or to transform terrain. This action could be taken from world map. In this forum were many threads about ridding off worker unit and add mechanism similar to this in Civilization: Call to Power.
Workers couldn't start action if there insufficient engineering points, so it connects both ideas - using workers and global points. That's quite normal railroads or roads must be designed by engineers. Fortress would require engineering points too.
2. City improvements/wonders
That's quite normal buildings must be designed by engineers. Some buildings, like superhigways, city walls, coastal defense would require engineering points. Similar to terrain improvements, player require some amount of engineering point to paid to establish production of building.
3. Immediately repair units
Player will be able to immediately repair some kind of units, like naval units, tanks, bombers, fighters, etc. It will cost engineering points too. I doubt it is fair to paid from global engineering points rather than points provided by city. (Maybe allow to repair human units by food -in my opinion repairing units like warrior should require food - in medieval attacker takes access to food firstly, so defense are weakness)
4. Support units
Some units, like tanks, bombers, naval units will require engineering points to exist. Tanks can broke off by using it rather than taking damage.
5. Some rulesets may require to use science points instead of engineering points.
Ideas about engineering points:
1. Workers task
In Civilization: Call to power exists engineering points. It could be used to build terrain improvements or to transform terrain. This action could be taken from world map. In this forum were many threads about ridding off worker unit and add mechanism similar to this in Civilization: Call to Power.
Workers couldn't start action if there insufficient engineering points, so it connects both ideas - using workers and global points. That's quite normal railroads or roads must be designed by engineers. Fortress would require engineering points too.
2. City improvements/wonders
That's quite normal buildings must be designed by engineers. Some buildings, like superhigways, city walls, coastal defense would require engineering points. Similar to terrain improvements, player require some amount of engineering point to paid to establish production of building.
3. Immediately repair units
Player will be able to immediately repair some kind of units, like naval units, tanks, bombers, fighters, etc. It will cost engineering points too. I doubt it is fair to paid from global engineering points rather than points provided by city. (Maybe allow to repair human units by food -in my opinion repairing units like warrior should require food - in medieval attacker takes access to food firstly, so defense are weakness)
4. Support units
Some units, like tanks, bombers, naval units will require engineering points to exist. Tanks can broke off by using it rather than taking damage.
5. Some rulesets may require to use science points instead of engineering points.