Is there a half-turn-based mode in Freeciv?
Posted: Sun Apr 05, 2015 1:53 pm
Hi, it is the first time I come here.
I am wondering if there is a rule setting in Freeciv that making the game as a half-turn-based game.
And I am having an idea suggestitg an setting of half-turn.
That is like this:
a setting based on each player's "Command point", but not actting in a seperated turn or every player acting realtime on the same turn,
For example,
Each player has the begining "Command P", and he can use this Command P the buy the settles, workers etc. And then in the next turn, each players' "Command P" will be compare and arrange. (The comparing of Command P is Realtime). Who has the bigest "Command P' can move, the each action will cost a certain "Command P". This player can move until his "Command P" is less than any others. Then the next player to move.
Players will get the Command P by some ways, like with buildings, like Palace, Barrack can produce some Command P each turn. So the Order to act of each players will be relyed on the running of their empires, but not the APM or the internet speed. And if his Command P is used up in a turn, he cannot do more actions even though he still has units to move.
I am wondering if there is a rule setting in Freeciv that making the game as a half-turn-based game.
And I am having an idea suggestitg an setting of half-turn.
That is like this:
a setting based on each player's "Command point", but not actting in a seperated turn or every player acting realtime on the same turn,
For example,
Each player has the begining "Command P", and he can use this Command P the buy the settles, workers etc. And then in the next turn, each players' "Command P" will be compare and arrange. (The comparing of Command P is Realtime). Who has the bigest "Command P' can move, the each action will cost a certain "Command P". This player can move until his "Command P" is less than any others. Then the next player to move.
Players will get the Command P by some ways, like with buildings, like Palace, Barrack can produce some Command P each turn. So the Order to act of each players will be relyed on the running of their empires, but not the APM or the internet speed. And if his Command P is used up in a turn, he cannot do more actions even though he still has units to move.