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Win 7 Sound Problems
Posted: Mon Mar 30, 2015 1:21 am
by kjhasdjasd
I just installed freeciv 2.5.0 (full install) and the sound isn't working, any suggestions?
Re: Win 7 Sound Problems
Posted: Mon Mar 30, 2015 9:55 am
by Alien Valkyrie
Stupid question, but did you turn it on? You have to make sure that there's both a soundset (e.g. stdsounds) and a sound plugin (e.g. sdl) selected (in Game menu → Options → Local Client → Sound).
Re: Win 7 Sound Problems
Posted: Mon Mar 30, 2015 2:30 pm
by Arbogast
Seems like a good place for my remark:
The Freesounds under 2.5.0 are way sub par with earlier Freeciv versions.
Re: Win 7 Sound Problems
Posted: Mon Mar 30, 2015 2:48 pm
by cazfi
Arbogast wrote:The Freesounds under 2.5.0 are way sub par with earlier Freeciv versions.
?!? Neither Freesounds or audio code has been touched in ages (until 2.6, that is).
Re: Win 7 Sound Problems
Posted: Tue Mar 31, 2015 2:02 pm
by Arbogast
I should have been more explicit, so here are two instances:
* During the Turn Done cycle, on 2.4.4. You could hear cheers when something good happens. On 2.5.0 the cheers are mute.
* While exploring, when you find some gold you hear a nice yell and if you find a tech advance then it's the cheers you hear. Not so with 2.5.0.
Thanks for your quick answer.
Re: Win 7 Sound Problems
Posted: Tue Mar 31, 2015 2:56 pm
by cazfi
Hmm... the sounds are triggered by the "event messages" client receives from the server. Maybe classification of some events has changed and the soundset has not been changed accordingly. The event classication is seen also in Options -> Messages. There one configures the visibility of event messages by their classification.
Re: Win 7 Sound Problems
Posted: Tue Mar 31, 2015 4:33 pm
by Arbogast
Sorry, couldn't find event messages in the "Options -> Messages". But then again I'm a computerse idiot.
(In another topic: Can we hope for a Default3 upgraded to 2.5.0 ?
Re: Win 7 Sound Problems
Posted: Tue Mar 31, 2015 5:48 pm
by Alien Valkyrie
Arbogast wrote:(In another topic: Can we hope for a Default3 upgraded to 2.5.0 ?
How about you ask that directly in the
Default3+ Ruleset thread?
Re: Win 7 Sound Problems
Posted: Tue Mar 31, 2015 7:21 pm
by cazfi
Arbogast wrote:Sorry, couldn't find event messages in the "Options -> Messages".
They all are.
You can see how they are divided to different types from there. So, there can be separate sounds for "Enemy Diplomat: Poison" and "Enemy Diplomat: Sabotage", but not "Technology gained by method a" and "Technology gained by method b"
Re: Win 7 Sound Problems
Posted: Thu Apr 02, 2015 3:20 pm
by Arbogast
Again, I wasn't clear enough.
I went thru the 'event message' with a magnifying glass. There is nothing about sounds that I could understand.