Some ideas
Posted: Thu Oct 27, 2016 3:18 pm
I have some related ideas to improve Freeciv.
1. Kind of buldings(Kind of Universities, Cathedrals, etc.) - City can contains specified amount in effects.ruleset kind of some buildings. Imagine city can builds many levels of city walls, but maximum level is related to city size. Imagine there's religion aspect and cities could contains only two kind of cathedrals. It's more generalized idea than nreq of buildings.
2. Kind of technology tree. Each kind of university will produce another kind of science and player can research many technologies from different tress in parallel(Idea like in Civilization VI).
3. New action of catapult, called make hole in city walls. Catapult could boost attack for selected city of next unit placed on the same tile. After this attack hole was plumped by citizens, so not bonuses. This kind of catapult action will take full mv from catapult.
1. Kind of buldings(Kind of Universities, Cathedrals, etc.) - City can contains specified amount in effects.ruleset kind of some buildings. Imagine city can builds many levels of city walls, but maximum level is related to city size. Imagine there's religion aspect and cities could contains only two kind of cathedrals. It's more generalized idea than nreq of buildings.
2. Kind of technology tree. Each kind of university will produce another kind of science and player can research many technologies from different tress in parallel(Idea like in Civilization VI).
3. New action of catapult, called make hole in city walls. Catapult could boost attack for selected city of next unit placed on the same tile. After this attack hole was plumped by citizens, so not bonuses. This kind of catapult action will take full mv from catapult.