Movement diagonally
Posted: Sun Jul 27, 2014 4:30 pm
Why if i move diagonally from a river tile to a river tile i'll lose a whole movement point?
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i dont understand the part in the '2' clause '.. this is effectively the same as '1'...' . But is not the same as 1 . In 1st case diagonally cost is dependent on the undelying tile .eg : hill+river -> hill+river (diagonally) is more costly (2mov.cost) than plain+river --> plain+river (1mc).; special movement costs for rivers:
; 0 - normal movement cost for rivers (matches Civ1)
; 1 - 1/3 movement cost, but only when moving exactly along rivers,
; diagonal moves incur full terrain movement costs (matches Civ2)
; 2 - 1/3 movement cost directly along river, 2/3 for diagonals (this
; is effectively the same as '1', as if you had done the two moves,
; except for differences relating to ZOC, etc.)
; 3 - 1/3 movement cost for any river to river move (classic Freeciv)
river_move_mode=1
"...this is effectively the same as '1', as if you had done the two moves..."chomwitt wrote:Thanks, very helpfull.
But reading the freeciv 2.3 default terrain ruleset :
i dont understand the part in the '2' clause '.. this is effectively the same as '1'...' . But is not the same as 1 . In 1st case diagonally cost is dependent on the undelying tile .eg : hill+river -> hill+river (diagonally) is more costly (2mov.cost) than plain+river --> plain+river (1mc).; special movement costs for rivers:
; 0 - normal movement cost for rivers (matches Civ1)
; 1 - 1/3 movement cost, but only when moving exactly along rivers,
; diagonal moves incur full terrain movement costs (matches Civ2)
; 2 - 1/3 movement cost directly along river, 2/3 for diagonals (this
; is effectively the same as '1', as if you had done the two moves,
; except for differences relating to ZOC, etc.)
; 3 - 1/3 movement cost for any river to river move (classic Freeciv)
river_move_mode=1