How do Terrain Properties work?
Posted: Tue Jul 15, 2014 2:17 am
There are a number of terrain properties, including 4 for temperature (tropical, temperate, cold, frozen), 2 for wetness (wet, dry), 2 for plant growth (green, foliage), and one for depth(ocean depth) and elevation (mountainous) each.
How does it choose which terrain best fits the values it generates for a given tile?
Does it pick the terrain with the overall closest values, do the values have to exceed the amounts, ...?
I've been utterly stymied by trying to add in a Taiga terrain(Pine Forests), which should replace Forests in colder regions, however even cloning Forests, and then removing the 'cold' requirement from forest and the 'temperate' from taiga, forests continue to spawn right next to tundra, and even glaciers. I've tried various other combinations as well, all ending with similar, or worse results. Unfortunately, it seems that my problem might lie with the multiple temperature properties (temperate property being applied even in arctic and sub-arctic regions, and the cold property not being applied sufficiently in said regions).
How does it choose which terrain best fits the values it generates for a given tile?
Does it pick the terrain with the overall closest values, do the values have to exceed the amounts, ...?
I've been utterly stymied by trying to add in a Taiga terrain(Pine Forests), which should replace Forests in colder regions, however even cloning Forests, and then removing the 'cold' requirement from forest and the 'temperate' from taiga, forests continue to spawn right next to tundra, and even glaciers. I've tried various other combinations as well, all ending with similar, or worse results. Unfortunately, it seems that my problem might lie with the multiple temperature properties (temperate property being applied even in arctic and sub-arctic regions, and the cold property not being applied sufficiently in said regions).