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Human players: All we need is (AI) love

Posted: Sun May 25, 2014 3:54 pm
by monamipierrot
I was thinking it would be great if the whole diplomacy status between human players could be somewhat tied to AI love.
How?
People of one nation could love or hate people of other nation and thus influencing peace and war with them. Different forms of government could be much or more tied to opinion of the crowd. Going against opinion of your own people could result in additional unhappiness. Trade could also being affected by Love.
And so on....

Re: Human players: All we need is (AI) love

Posted: Tue May 27, 2014 4:25 pm
by sveinung
monamipierrot wrote:Going against opinion of your own people could result in additional unhappiness. Trade could also being affected by Love.
Another option is an angry mob that force you to declare war like the senate force you to not declare war.

Re: Human players: All we need is (AI) love

Posted: Thu Jul 03, 2014 11:46 pm
by monamipierrot
sveinung wrote:
monamipierrot wrote:Going against opinion of your own people could result in additional unhappiness. Trade could also being affected by Love.
Another option is an angry mob that force you to declare war like the senate force you to not declare war.
yep, also. In any case, we should develop an non-Ai-love and tie it to game diplomacy