Mathematical analysis of the early game
Posted: Thu Feb 13, 2014 6:23 am
Has anyone done an analysis of the early game (definition of "early" is open to debate; I suggest the period up to the first contact w/another player) production choices?
I'm aware of:
http://www.adk24.ucam.org/civ2.html but the criticism at http://forums.civfanatics.com/showthread.php?t=92047 is valid.
https://civilization.wikia.com/wiki/Mat ... lization_V
What I'm really looking for is an analysis of the first 10 or so turns, where the basic choice is offensive military unit/defensive military unit/settler (unless I'm missing something - does anyone promote city (or wonder?????) improvement in the beginning?). Game theory- or probability-based analysis preferred.
Thanks!
I'm aware of:
http://www.adk24.ucam.org/civ2.html but the criticism at http://forums.civfanatics.com/showthread.php?t=92047 is valid.
https://civilization.wikia.com/wiki/Mat ... lization_V
What I'm really looking for is an analysis of the first 10 or so turns, where the basic choice is offensive military unit/defensive military unit/settler (unless I'm missing something - does anyone promote city (or wonder?????) improvement in the beginning?). Game theory- or probability-based analysis preferred.
Thanks!