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Team pooled research bug

Posted: Sun Feb 09, 2014 5:11 pm
by Alien Valkyrie
[Sorry if this is the wrong section, there's no "Bug reports" section]

So, today I was playing a new game with the experimental ruleset, Freeciv 2.4.2, six players, in teams of 2. All other players were AI, and though team pooled research was active, my team partner wasn't that good. At one point I saw that the research he brought was negative. "Probably because of tech upkeep" I thought, and since my science output was very big, it didn't bother me. However, some turns later, I saw this:
sorry for the german interface
sorry for the german interface
Freeciv team joined research bug.png (5.6 KiB) Viewed 6816 times
Science isn't actually boosted, it's just displayed that way. My guess is that the game somehow confused signed and unsigned numbers.

Also, in case you need it:
OS: Windows 7 Home Premium 64-bit
Freeciv 2.4.2 gtk2 client
Standard, unmodified experimental ruleset
Modified server options:

Code: Select all

aifill                       6 (0, 126)
airliftingstyle           +  (FROM_ALLIES|TO_ALLIES)
citymindist                  9 (1, 9)
citynames                    (GLOBAL_UNIQUE)
civilwarsize              +  2 (2, 1000)
conquercost                  5 (0, 100)
contactturns              +  100 (0, 100)
diplcost                     5 (0, 100)
dispersion                   10 (0, 10)
ec_info                   +  enabled
ec_max_size               +  100 (10, 1000)
ec_turns                  +  9 (0, 9)
endspaceship              +  diabled
endturn                   +  32767 (0, 32767)
foggedborders                enabled
foodbox                      250 (1, 10000)
freecost                     5 (0, 100)
gameseed                     1391947932 (0, 2147483647)
generator                    (ISLAND)
huts                         500 (0, 500)
landmass                     40 (15, 85)
mapseed                      1518767630 (0, 2147483647)
mgr_distance              +  6 (-5, 6)
mgr_nationchance          +  75 (0, 100)
mgr_turninterval          +  1 (1, 100)
mgr_worldchance           +  25 (0, 100)
migration                 !  enabled
onsetbarbs                +  100 (0, 32767)
phasemode                 +  (TEAM)
plrcolormode                 (PLR_SET)
sciencebox                   200 (1, 10000)
shieldbox                    150 (1, 10000)
size                         25 (0, 2048)
specials                     1000 (0, 1000)
startpos                     (SINGLE)
startunits                   "ccwwxxxDDAa"
steepness                    35 (0, 100)
techlost_donor               1 (0, 100)
techlost_recv                2 (0, 100)
techpenalty                  10 (0, 100)
tinyisles                    enabled
trademindist                 1 (1, 999)
wetness                      60 (0, 100)
xsize                        138 (16, 32768)
ysize                        184 (16, 32768)

Re: Team pooled research bug

Posted: Sun Feb 09, 2014 5:45 pm
by cazfi
Caedo wrote:[Sorry if this is the wrong section, there's no "Bug reports" section]
http://gna.org/bugs/?func=additem&group=freeciv

Re: Team pooled research bug

Posted: Sun Feb 09, 2014 7:29 pm
by Alien Valkyrie
Oh. Right. How could I forget about that? Seems I'm not used to working with external bug trackers.
Anyways, I've posted a bug report there now: http://gna.org/bugs/index.php?21627