Terrain specific mine gfx
Posted: Sat Oct 19, 2013 12:15 am
As much as we try to avoid it, sometimes we have to lose old feature that conflicts with new ones being developet. It has been possible to have different sprite for mines on different terrains in tileset. That's no longer true in 2.6 development version. This is because mine properties are no longer hardcoded, but it's one kind of generic extra. There will be workaround for some cases of the lost feature, though, when it becomes possible to define more extras. One can define multiple mine-like extras in ruleset, otherwise identical, but being placed in different terrain types and having different appearance.