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Re: Changes in what a 3.2 ruleset can do
Posted: Fri Feb 16, 2024 10:11 pm
by cazfi
Client-side unit age requirements are now supported.
osdn #48928
Re: Changes in what a 3.2 ruleset can do
Posted: Sun Mar 31, 2024 2:17 pm
by cazfi
New
Impr_Upkeep_Reduction effect.
RM #310
Re: Changes in what a 3.2 ruleset can do
Posted: Tue Apr 02, 2024 8:38 pm
by cazfi
Added support for ranges Tile, CAdjacent, and Adjacent for UnitType requirements.
RM #347
Re: Changes in what a 3.2 ruleset can do
Posted: Sun Apr 07, 2024 12:28 am
by cazfi
Max number of techs increased to 400.
RM #355
Re: Changes in what a 3.2 ruleset can do
Posted: Tue Apr 09, 2024 7:54 pm
by cazfi
cazfi wrote: ↑Tue Apr 02, 2024 8:38 pm
Added support for ranges Tile, CAdjacent, and Adjacent for UnitType requirements.
RM #347
This got posted to wrong thread. It's not in 3.2, but only in 3.3.
Re: Changes in what a 3.2 ruleset can do
Posted: Fri Apr 19, 2024 4:52 am
by cazfi
Max number of unit types increased to 300.
RM #375
Re: Changes in what a 3.2 ruleset can do
Posted: Sat Apr 20, 2024 10:43 pm
by cazfi
Max number of multipliers (policies) increased to 50.
RM #411
Re: Changes in what a 3.2 ruleset can do
Posted: Sat May 11, 2024 12:17 am
by cazfi
Fourth Fake Generalized Bombard action.
RM #523
This allows, e.g., four different bombard ranges.
Re: Changes in what a 3.2 ruleset can do
Posted: Thu May 16, 2024 4:49 am
by cazfi
Output_Penalty_Tile effect is no longer hardcoded to be ineffective when the city celebrates. It's under ruleset control now, with the
CityStatus requirement.
osdn #45236
Re: Changes in what a 3.2 ruleset can do
Posted: Fri May 17, 2024 6:51 pm
by cazfi
Lua:
server.popup_image(watcher, image tag) added.
RM #546