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Re: Changes in what a 3.2 ruleset can do

Posted: Fri Feb 16, 2024 10:11 pm
by cazfi
Client-side unit age requirements are now supported. osdn #48928

Re: Changes in what a 3.2 ruleset can do

Posted: Sun Mar 31, 2024 2:17 pm
by cazfi
New Impr_Upkeep_Reduction effect. RM #310

Re: Changes in what a 3.2 ruleset can do

Posted: Tue Apr 02, 2024 8:38 pm
by cazfi
Added support for ranges Tile, CAdjacent, and Adjacent for UnitType requirements. RM #347

Re: Changes in what a 3.2 ruleset can do

Posted: Sun Apr 07, 2024 12:28 am
by cazfi
Max number of techs increased to 400. RM #355

Re: Changes in what a 3.2 ruleset can do

Posted: Tue Apr 09, 2024 7:54 pm
by cazfi
cazfi wrote: Tue Apr 02, 2024 8:38 pm Added support for ranges Tile, CAdjacent, and Adjacent for UnitType requirements. RM #347
This got posted to wrong thread. It's not in 3.2, but only in 3.3.

Re: Changes in what a 3.2 ruleset can do

Posted: Fri Apr 19, 2024 4:52 am
by cazfi
Max number of unit types increased to 300. RM #375

Re: Changes in what a 3.2 ruleset can do

Posted: Sat Apr 20, 2024 10:43 pm
by cazfi
Max number of multipliers (policies) increased to 50. RM #411

Re: Changes in what a 3.2 ruleset can do

Posted: Sat May 11, 2024 12:17 am
by cazfi
Fourth Fake Generalized Bombard action. RM #523

This allows, e.g., four different bombard ranges.

Re: Changes in what a 3.2 ruleset can do

Posted: Thu May 16, 2024 4:49 am
by cazfi
Output_Penalty_Tile effect is no longer hardcoded to be ineffective when the city celebrates. It's under ruleset control now, with the CityStatus requirement. osdn #45236

Re: Changes in what a 3.2 ruleset can do

Posted: Fri May 17, 2024 6:51 pm
by cazfi
Lua: server.popup_image(watcher, image tag) added. RM #546